![rise of legends alin rise of legends alin](https://www.giantbomb.com/a/uploads/original/0/2891/602768-unit_yontashrider2.jpg)
It feels like BHG really could have had something great- again!- if they had taken their time to iron out gameplay and technical issues, opened up the game to the community and modding scene. The unique world, the history only hinted at in passing. Rise of Legends inspires and fascinates me the way Morrowind does. I've never seen anything approximating a post-mortem. StarCraft 2 was announced in May 2007, a year after Rise of Legends' release in May 2006. I wish BHG had not been so strongly focused on attempting to build a competitive scene.
![rise of legends alin rise of legends alin](http://i.ytimg.com/vi/WvlUcMVyY5k/hqdefault.jpg)
The sound design and soundtrack were similarly styled to Rise of Nations and worked just as well. The way each nation played differently was a lot of fun. Buildings crumbled, fires dimmed, and the tallest spire on the citadel at Azar Harif shattered, raining splinters upon. All the Alin cities shuddered on that night. The city of Mezekesh shuddered on the night the Talisman fell from the sky. The clockwork soldiers and steampunk merchants of the Vinci, the mystical castles and soaring dragons of the Alin, the flying stone temples and stomping stone giants of the Cuotl. 'Rise of the Dark Alin' is a tale of Rise of Legends. The thematic difference between each of the three nations captivated me. The myopic camera makes gameplay so frustrating over time, but in small doses I can't get enough of the unique style. As much as I enjoy Rise of Nations, the second game we got from Big Huge Games is the RTS that stole my heart.